Time Of Day2.3.4
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December 25
Upload
December 24
Submitted
This plugin allows you to alter how long day and night should last.
Console Commands
- tod.daylength -- Show/change the current setting for dayLength
- tod.nightlength -- Show/change the current setting for nightLength
- tod.freezetime -- Toggle the progression of time
- tod.skipday -- Skip the current daytime
- tod.skipnight -- Skip the current nighttime
Chat Commands
- /tod -- Show current time/day settings
Configuration
The settings and options can be configured in the TimeOfDay file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.{
"DatePreset": {
"presetDay": 1,
"presetMonth": 1,
"presetYear": 2020,
"setPresetDate": false // 'true' sets on load the predefined game date
},
"Settings": {
"authLevelCmds": 1, // accesslevel for console commands
"authLevelFreeze": 2, // accesslevel for freezing time
"autoSkipNight": false, // 'true' skips nights automatic on sunset
"dayLength": 30, // length of day in minutes
"freezeDate": false, // 'true' would keep always the same day
"logAutoSkipConsole": true, // write info about autoskip to console
"nightLength": 30 // length of day in minutes
},
"TimeFreeze": {
"freezeTimeOnload": false, // true would freeze time on plugin load
"timeToFreeze": 12.0 // the time to freeze on
}
}
Setting the date preset defines in result how long your game days lasts, when the plugin was loaded. The First of december is one of the longest, means early sunrise and late sunset.
Using "freezeDate" true would set back the day to the one before on daychanges at midnight. This results in the same sunrise and sunset times for every Rust day.




